PUBG Corporation, which is the South Korean company behind PlayerUnknown’s Battlegrounds (PUBG), announced on Tuesday that PUBG Mobile will no longer be under Tencent Games in India and PUBG Corp will take over all the publishing responsibilities. 

In the latest order last week, the Indian government banned 118 Chinese apps in the country including the popular mobile game PUBG.

Notably, Tencent Games lost $34 billion in terms of market value, the day PUBG MOBILE Nordic Map: Livik and PUBG MOBILE Lite got banned in India.

Also read: Six alternatives for PUBG players to master

“PUBG Corporation fully understands and respects the measures taken by the government as the privacy and security of player data is a top priority for the company. It hopes to work hand-in-hand with the Indian government to find a solution that will allow gamers to once again drop into the battlegrounds while being fully compliant with Indian laws and regulations,” the company said in a statement.

“In light of recent developments, PUBG Corporation has made the decision to no longer authorise the PUBG MOBILE franchise to Tencent Games in India. Moving forward, PUBG Corporation will take on all publishing responsibilities within the country. As the company explores ways to provide its own PUBG experience for India in the near future, it is committed to doing so by sustaining a localised and healthy gameplay environment for its fans,” it further said.

Also read: Actor Akshay Kumar unveils FAU-G, an Indian alternative to PUBG

However, the step does not mean that the game will be unbanned. Although this clears the way for the franchise, the company has not made any statement regarding this. 

Concluding their statement, the company said, “PUBG Corporation is committed to providing its unique battle royale experience to a global audience and hopes to continue engaging with its passionate player base in India. In addition to regular content updates, the company is exploring different ways to engage its community in India through various region-based activities, including esports and community events.”