On%2029%20June%2C%20the%20Indian%20Ministry%20of%20Electronics%20and%20IT%20announced%20the%20ban%20of%2059%20Chinese%20apps%20under%20Section%2069A%20of%20the%20Information%20Technology%20Act%202000.%20The%20government%20also%20identified%20sub-categories%20for%20homegrown%20developers%20to%20build%20apps%20as%20part%20of%20the%20Digital%20India%20AatmaNirbhar%20Bharat%20Innovate%20Challenge.

This%20was%20the%20time%20many%20homegrown%20brands%20started%20to%20emerge%20as%20winners.

India%20is%20the%20fifth-largest%20mobile%20Gaming%20market%20across%20the%20world%2C%u201D%20says%26nbsp%3B%20Saurabh%20Pandey%2C%20co-founder%20of%26nbsp%3B%20Eloelo%2C%20a%20Bengaluru-based%20Creator-led%20Social%20Gaming%2C%20and%20Live%20Streaming%20startup%20launched%20in%20the%20year%202020.%20He%20also%20says%20that%20%u201Cdriven%20by%20affordable%20phones%20and%20data%20along%20with%20better%20internet%20speeds%2C%20mobile%20gaming%20has%20truly%20achieved%20escape%20velocity%20in%20India%2C%u201D

%3Cstrong%3EAlso%20Read%3A%20%3C/strong%3E%3Ca%20target%3D%22_blank%22%20rel%3D%22noopener%20noreferrer%22%20href%3D%22https%3A//opoyi.com/mithai-baat-dijiye-twitterati-rejoice-after-pubg-announces-return-to-india%22%3E%3Cstrong%3E%27Mithai%20baat%20dijiye%27%3A%20Twitterati%20rejoice%20after%20PUBG%20announces%20return%20to%20India%3C/strong%3E%3C/a%3E

According%20to%20an%20article%20by%20statista%2C%20the%20market%20value%20of%20India%27s%20gaming%20industry%20was%20around%2090%20billion%20Indian%20rupees%20in%20the%20financial%20year%202020.%20This%20was%20estimated%20to%20go%20up%20to%20over%20143%20billion%20rupees%20by%202022.%20The%20industry%20has%20been%20evolving%20at%20a%20rapid%20pace%20in%20the%20country%2C%20and%20analysts%20predict%20over%2040%20thousand%20new%20job%20opportunities%20by%202022.

Talking%20about%20the%20future%20of%20gaming%2C%20Pandey%20says%20that%20%u201Cgaming%20will%20evolve%20into%20a%20more%20social%20activity.%22

%22I%20am%20very%20confident%20that%20gradually%2C%20gaming%20and%20content%20will%20merge.%20In%20fact%2C%20I%20am%20sure%20that%20live%20social%20gaming%20will%20be%20the%20%3Ca%20class%3D%22mention%22%20data-mention%3D%22%231%22%20data-user-id%3D%223kCLhW44h5as%22%20href%3D%22/topic/1%22%3E%231%3C/a%3E%20activity%20in%20India%20as%20compared%20to%20other%20entertainment%20categories%20in%20times%20to%20come%2C%u201D%20he%20said.

He%20also%20says%20that%20with%20so%20many%20international%20gaming%20apps%20banned%20in%20India%2C%20there%20is%20huge%20scope%20for%20an%20Indian%20brand%20to%20flourish.

%3Cstrong%3EAlso%20Read%3A%20%3C/strong%3E%3Ca%20target%3D%22_blank%22%20rel%3D%22noopener%20noreferrer%22%20href%3D%22https%3A//opoyi.com/much-anticipated-mobile-game-fau-g-released-actor-akshay-kumar-shares-details%22%3E%3Cstrong%3EMuch%20anticipated%20mobile%20game%20FAU-G%20released%2C%20actor%20Akshay%20Kumar%20shares%20details%3C/strong%3E%3C/a%3E

%u201CA%20lot%20of%20Indian%20apps%20were%20doing%20well%20even%20before%20foreign%20gaming%20apps%20were%20banned%2C%20think%20Ludoking%2C%20Teen%20Patti%2C%20Rummy%2C%20etc.

%u201CUltimately%2C%20the%20end-user%20will%20spend%20time%20on%20your%20product%20only%20if%20they%20like%20the%20experience%20so%20I%20believe%20Indian%20companies%20are%20doing%20a%20great%20job%20at%20that.%20Our%20Indian%20Gaming%20sector%20is%20ripe%20with%20innovation%20and%20Social%20gaming%20is%201%20such%20example%20which%20has%20really%20taken%20off%2C%u201D%20he%20said.

%3Cstrong%3EAlso%20Read%3A%20%3C/strong%3E%3Ca%20target%3D%22_blank%22%20rel%3D%22noopener%20noreferrer%22%20href%3D%22https%3A//opoyi.com/millions-switch-to-local-tiktoks-after-india-bans-chinese-apps%22%3E%3Cstrong%3EMillions%20switch%20to%20%27local%20TikToks%27%20after%20India%20bans%20Chinese%20apps%3C/strong%3E%3C/a%3E

In%20the%20past%2C%20we%20have%20seen%20millennials%20getting%20obsessed%20with%20gaming%20so%20much%20that%20it%20affects%20their%20mental%20and%20physical%20being%20so%20how%20gaming%20apps%20take%20care%20of%20these%20concerns%3F

%u201CWhile%20gaming%20can%20be%20addictive%2C%20balance%20is%20key%20here.%20Most%20intensive%20gaming%20companies%20work%20on%20%27Healthy%20Gaming%20systems%27%20where%20time-out%20notifications%20are%20sent%20to%20you%20when%20your%20screen%20time%20in%20a%20session%20crosses%20a%20certain%20threshold.%20The%20idea%20is%20that%20gaming%20should%20be%20fun%2C%20entertaining%20but%20at%20a%20balance%20with%20the%20rest%20of%20your%20daily%20activities%2C%u201D%20said%20Pandey.

%3Ca%20class%3D%22mention%22%20data-mention%3D%22%23Online%22%20data-user-id%3D%222y5TPKD6h8K8%22%20href%3D%22/topic/online%22%3E%23Online%3C/a%3E%20%3Ca%20class%3D%22mention%22%20data-mention%3D%22%23GameStop%22%20data-user-id%3D%2250VHkG8SiYb4%22%20href%3D%22/topic/gamestop%22%3E%23GameStop%3C/a%3E%20%3Ca%20class%3D%22mention%22%20data-mention%3D%22%23Videogames%22%20data-user-id%3D%22C08ZEwXZeAyU%22%20href%3D%22/topic/video-games%22%3E%23Videogames%3C/a%3E%20%3Ca%20class%3D%22mention%22%20data-mention%3D%22%23PUBGMOBILE%22%20data-user-id%3D%226GUQ7Y98drZq%22%20href%3D%22/topic/pubg-mobile%22%3E%23PUBGMOBILE%3C/a%3E%20%3Ca%20class%3D%22mention%22%20data-mention%3D%22%23India%22%20data-user-id%3D%22Bq4MmUPrXF8p%22%20href%3D%22/topic/india%22%3E%23India%3C/a%3E%26nbsp%3B