Which famous video game was created by Russian American game designer Alexey Pajitnov?
In 1984, Soviet software programmer Alexey Pajitnov created Tetris, a puzzle video game. It has been published by a number of firms on a variety of platforms, most notably during a legal battle over the rights in the late 1980s. After Nintendo published the game for a long time, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to handle licencing.
Tetris requires players to complete lines by moving variously shaped pieces that fall onto the playing ground. The finished lines vanish, awarding the player points, and the player can then proceed to fill up the voids. When the playing field is completely filled, the game is over. The greater the player’s score, the longer they can delay this outcome.
Players must outlast their opponents in multiplayer games; in some versions, players can inflict penalties on opponents by completing a large number of lines. Three-dimensional displays and a mechanism for reserving pieces are among the changes that have added to the game’s concept.